Gamification in the educational field: analysis of the use of gamification in a tourism degree

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dc.contributor Calvo Benzies, Yolanda Joy
dc.contributor.author Padilla Marcos, Cristina
dc.date 2021
dc.date.accessioned 2022-04-05T08:38:38Z
dc.date.available 2022-04-05T08:38:38Z
dc.date.issued 2022-04-05
dc.identifier.uri http://hdl.handle.net/11201/158617
dc.description.abstract [eng] During the last decade, with the implementation of new technologies, learning systems have changed and educational institutions have had to adapt to the new era. Gamification is one of the techniques that is gradually being introduced in this field to evolve the current educational era. Using gamification tools in the classroom generally motivates students more; however, some teachers are still reluctant to introduce games in their lessons. This study analyses the real usage of gamification by a group of teachers at the Tourism Faculty from the Universitat de les Illes Balears (UIB) identifying how beneficial they believe this technique is for them as teachers and for their students. To conduct this study a questionnaire was administered to these lecturers to see their perspective. The results showed that gamification is well-known, although it is not used by almost a third of teachers surveyed. Regarding the teachers' views on the usefulness of gamification for students, the first outcomes suggest that this technique is not as beneficial for learners as other studies have found. At the end of the study a proposal is included with some ideas about how to implement the gamification technique in some of the subjects of the Degree of Tourism at the UIB. ca
dc.format application/pdf
dc.language.iso eng ca
dc.publisher Universitat de les Illes Balears
dc.rights all rights reserved
dc.rights info:eu-repo/semantics/openAccess
dc.subject 338 - Situació econòmica. Política econòmica. Gestió, control i planificació de l'economia. Producció. Serveis. Turisme. Preus ca
dc.subject 37 - Educació. Ensenyament. Formació. Temps lliure ca
dc.subject 378 - Ensenyament superior. Universitats ca
dc.subject.other Gamification ca
dc.subject.other Higher education ca
dc.subject.other Motivation ca
dc.subject.other Kahoot ca
dc.subject.other Tourism degree ca
dc.title Gamification in the educational field: analysis of the use of gamification in a tourism degree ca
dc.type info:eu-repo/semantics/bachelorThesis ca
dc.type info:eu-repo/semantics/publishedVersion


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