Didactic Strategy Mediated by Games in the Teaching of Mathematics in FirstYear Engineering Students

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dc.contributor.author Zabala-Vargas, S.
dc.contributor.author de-Benito, B.
dc.contributor.author Darder-Mesquida, A.
dc.contributor.author Arciniegas-Hernández, E.
dc.contributor.author Reina-Medrano, J.
dc.contributor.author García-Mora, L.
dc.date.accessioned 2022-04-01T08:23:46Z
dc.date.available 2022-04-01T08:23:46Z
dc.identifier.uri http://hdl.handle.net/11201/158549
dc.description.abstract [eng] The development of mathematical skills for future engineers is essential. Game-based learning (GBL) and gamification have been widely used in elementary education, but less applied in higher education. The objective of this article was to evaluate the effect of didactic strategies mediated by games in the teaching of mathematics in first-year engineering students. A qualitative study was carried out. Five (5) teaching units were designed. Seven (7) focus groups were developed with 81 participants from the differential calculus course. The keyword in context−KWIC technique was used for the focus group analysis. The categories attention, relevance, confidence, and satisfaction (Keller's motivational model) were evaluated. An important contribution of the pedagogical strategy to student motivation, teamwork, commitment, and argumentation was verified. In conclusion, game-based learning makes it possible to strengthen the motivation of students in the educational processes of mathematics in engineering.
dc.format application/pdf
dc.relation.isformatof https://doi.org/10.29333/ejmste/11707
dc.relation.ispartof International Journal of Emerging Technologies in Learning, 2022, vol. 18, num. 2, p. 1-13
dc.rights , 2022
dc.subject.classification 37 - Educació. Ensenyament. Formació. Temps lliure
dc.subject.classification 62 - Enginyeria. Tecnologia
dc.subject.other 37 - Education
dc.subject.other 62 - Engineering. Technology in general
dc.title Didactic Strategy Mediated by Games in the Teaching of Mathematics in FirstYear Engineering Students
dc.type info:eu-repo/semantics/article
dc.date.updated 2022-04-01T08:23:46Z
dc.subject.keywords colaboración
dc.subject.keywords Aprendizaje Basado en Juegos
dc.subject.keywords gamificación
dc.subject.keywords Estrategias didácticas
dc.subject.keywords Motivación
dc.rights.accessRights info:eu-repo/semantics/openAccess
dc.identifier.doi https://doi.org/10.29333/ejmste/11707


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