Gamifying the ESP classroom at university level: A comparative study on Law, Tourism and Social Work students' perspectives on Kahoot

Show simple item record

dc.contributor.author Calvo Benzies, Yolanda Joy
dc.date.accessioned 2025-08-28T11:05:08Z
dc.date.available 2025-08-28T11:05:08Z
dc.date.issued 2025-08-28
dc.identifier.citation Calvo Benzies, Y. J. (2021). Gamifying the ESP classroom at university level: A comparative study on Law, Tourism and Social Work students' perspectives on Kahoot. En J. A. Marín Marín, J. C. de la Cruz Campos, S. Pozo Sánchez i G. Gómez García (Eds.), Investigación e innovación educativa frente a los retos para el desarrollo sostenible (pp. 394-408). Dykinson. ca
dc.identifier.isbn 978-84-1122-022-4
dc.identifier.uri http://hdl.handle.net/11201/171177
dc.description.abstract Abstract not available
dc.format application/pdf en
dc.format.extent 394-408
dc.language.iso eng
dc.publisher Dykinson en
dc.relation info:eu-repo/grantAgreement//PGC2018-093622-B-I00/[ES]
dc.rights all rights reserved
dc.subject 80 - Qüestions generals de la lingüística i la literatura. Filologia ca
dc.subject 81 - Lingüística i llengües ca
dc.title Gamifying the ESP classroom at university level: A comparative study on Law, Tourism and Social Work students' perspectives on Kahoot en
dc.type Book chapter
dc.type info:eu-repo/semantics/bookpart
dc.rights.accessRights info:eu-repo/semantics/closedAccess


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search Repository


Advanced Search

Browse

My Account

Statistics