[eng] During the last decade, events such as GamerGate and debates around gender inequality in videogames have highlighted affinities between alt-right discourses and some sectors of the gamingcommunity. This article contributes to the literature with a systematic narrative review of alt-rightand gaming culture, focusing on masculinities and their discourses in the video game industry. Weconducted bibliographic searches in Scopus, Web of Science, and Google Scholar using terms inEnglish and Spanish, such as “video games”, “alt-right”, and “masculinities”. We conducted twoscreening rounds by applying PRIMA and using Rayyan software, reducing the initial sample (n =274) to 33 articles and book chapters. The review highlights the importance of linking Game Studieswith the issues of masculinities and the alt-right. We advocate for a comprehensive model integratingGame Studies with the analysis of extremist forces, emphasizing the interconnectedness of variousissues such as video games as political objects, historical and cultural media formation, and geekmasculinity. Key recommendations include establishing a common framework, enhancing scholarindustrycollaboration, and promoting solution-oriented research to address the influence of the altrightin gaming communities.