Gamer Identity and Social Class: An Analysis of Barcelona Teenagers’ Discourses on Videogame Culture and Gaming Practices

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dc.contributor.author Vilasís-Pamos, Júlia
dc.contributor.author Pérez-Latorre, Óliver
dc.date.accessioned 2025-01-30T15:31:27Z
dc.date.available 2025-01-30T15:31:27Z
dc.identifier.citation Vilasís-Pamos, J., i Pérez-Latorre, Ó. (2022). Gamer identity and social class: an analysis of barcelona teenagers’ discourses on videogame culture and gaming practices. International Journal of Communication, 16, 5864–5884.
dc.identifier.uri http://hdl.handle.net/11201/168354
dc.description.abstract [eng] This article examines the role played by social class in the construction of gamer identity among teenagers. Studying gamer identity from the perspective of social class is relevant because it is underexplored in academic research while successive global crises are generating large social inequalities, with young people as one of the groups most affected. Methodologically, this research is based on two qualitative questionnaires and four focus groups with 24 in-school teenagers aged 14 and 15 from Barcelona, Spain. The findings show that social class is important for understanding videoludic practices and the medium’s role in teenagers’ socialization processes. Thus, sociocultural background affects the perception and construction of the gamer identity as well as the aspirations that teenagers may have in relation to video games as a possible path for their professional future.
dc.format application/pdf
dc.format.extent 5864–5884
dc.publisher University of Southern California
dc.relation.ispartof International Journal of Communication, 2022, 16, p. 5864–5884
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject.classification 79 - Diversions. Espectacles. Cinema. Teatre. Dansa. Jocs. Esports
dc.subject.classification 62 - Enginyeria. Tecnologia
dc.subject.classification 37 - Educació. Ensenyament. Formació. Temps lliure
dc.subject.other 79 - Recreation. Entertainment. Games. Sport
dc.subject.other 62 - Engineering. Technology in general
dc.subject.other 37 - Education
dc.title Gamer Identity and Social Class: An Analysis of Barcelona Teenagers’ Discourses on Videogame Culture and Gaming Practices
dc.type info:eu-repo/semantics/article
dc.type info:eu-repo/semantics/acceptedVersion
dc.type Article
dc.date.updated 2025-01-30T15:31:28Z
dc.rights.accessRights info:eu-repo/semantics/openAccess


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