Video games as spaces for providing information and awareness of algorithmic control in the gig economy

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dc.contributor.author Fernández Ruiz, Marta
dc.contributor.author Piña, Martina
dc.contributor.author Vilasís-Pamos, Júlia
dc.date.accessioned 2025-01-30T15:56:17Z
dc.identifier.citation Fernández-Ruiz, M., Piña, M., i Vilasís-Pamos, J. (2025). Video games as spaces for providing information and awareness of algorithmic control in the gig economy. New Media & Society, 1-23. https://doi.org/10.1177/14614448241307036 ca
dc.identifier.uri http://hdl.handle.net/11201/168358
dc.description.abstract [eng] The gig economy has been explored recently in the media through videos, films, and series. Similarly, different video games have shown the ideology, values, and mechanisms that govern the gig economy. This article applies six mechanisms of algorithmic control at work to achieve a dual objective: to analyze how platform workers experience algorithmic control and to examine the extent to which video games, as a medium for raising critical awareness, reflect these workers’ experiences. We analyzed interviews with 42 platform workers in different sectors and six video games that address this topic. Our findings reveal that these games consistently mirror the dynamics and experiences arising from platform control. Furthermore, through specific elements of their meaningfulness (such as narrative, rules systems, and mechanics, among others), video games simulate situations and processes, sometimes opaque to workers, portraying the reality of the gig economy more explicitly and transparently. en
dc.format application/pdf
dc.format.extent 1-23
dc.publisher Sage
dc.relation.ispartof New Media & Society, 2024, p. 1-23
dc.rights all rights reserved
dc.subject.classification 79 - Diversions. Espectacles. Cinema. Teatre. Dansa. Jocs. Esports
dc.subject.classification 004 - Informàtica
dc.subject.other 79 - Recreation. Entertainment. Games. Sport
dc.subject.other 004 - Computer Science and Technology. Computing. Data processing
dc.title Video games as spaces for providing information and awareness of algorithmic control in the gig economy en
dc.type info:eu-repo/semantics/article
dc.type info:eu-repo/semantics/publishedVersion
dc.type Article
dc.date.updated 2025-01-30T15:56:17Z
dc.date.embargoEndDate info:eu-repo/date/embargoEnd/2100-01-01
dc.embargo 2100-01-01
dc.rights.accessRights info:eu-repo/semantics/closedAccess
dc.identifier.doi https://doi.org/10.1177/14614448241307036


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